Deconstructing The MATRIX
By DIATRICUS
Deconstructing The MATRIX:
A Narrative Analysis of Mythic Structure
“The materials of the narrative paradigm are symbols…the communicative
expressions of social reality”—Walter Fisher (p. 8)
We have at our disposal a variety of tools for the rhetorical analysis
of any given piece of discourse: Metaphorical Theory, Neo-Classical Theory,
Narrative Theory, Accurate Interpretation, and so on. Within each of these
is a specific aspect which may be highlighted by the discourse itself,
giving rise to the notion that a given discourse may “call attention”
to a particular form of criticism. For example, the “I Have a Dream”
speech of Martin Luther King Jr. has been analyzed using many theoretical
devices, one in particular being the “matrix metaphor” aspect of Metaphor
Theory, as introduced by Martha Solomon.
One might assume, therefore, that for the movie The MATRIX (a Larry and
Andy Wachowski film, 1999, with Laurence Fishburne and Keanu Reeves), the
“matrix metaphor” would be the logical choice as an aspect for theoretical
analysis. However, I propose that The MATRIX calls attention to many theories
and on many levels. To shed light on this point, I will use the aspect
of Narrative Theory known as “mythic structure” to analyze The MATRIX
with the specific intent to disclose the relationship between a given audience
and the movie, based on the particular mythic level that the audience is
accustomed to.
For the purposes of this paper, a “dynamic,” “mythic” and a “structure”
are to be considered the same. A “level” refers to a particular narrative
mythic being observed, given the premise that multiple structures might
be present simultaneously. Also, the term “dynamic” will become increasingly
important as we note the relationship between certain characters across
various levels.
Bruce Gronbeck introduces us to the concept of a narrative mythic via two
distinct modes: 1) by extending the “symbolic convergence theory,”
as presented by Ernest Bormann; and 2) through the use of special character
roles. It is my contention that the first, wherein “readers, writers,
speakers, producers and viewers share stories…they repeat the stories
that ring true to experience; in time, repeated stories become cultural
myths” (Sillars, p 217), is often confused with the latter. I further
assert that time itself is neither a sufficient nor necessary condition
for the formation of a mythic structure, and that an analysis of The MATRIX
will support that argument. As such, analysis of mythic structure for
this discourse should provide us with insight into the film itself, insight
into the effects of mythic structures on audiences, and insight into the
specific aspect of Narrative Theory called the mythic structure. Specifically,
my thesis will focus on the relationship between audience and character
roles, and the implications of superimposed mythic structures.
Bormann lays a decent foundation for mythic structure with his work on
symbolic convergence, especially considering the connection between a given
discourse and its respective audience, in psychological terms: “Cognitive
psychologists have usually considered the processes by which individuals
perceive events and organize their knowledge in terms of ‘schema’ or
‘schemata’” (Bormann, p. 5). Mythic structure itself is described
best by Gronbeck, who adds to Bormann’s theory the work of Aristotle
regarding the relationship between the narrator and the audience:
“The verb ‘narrate’ comes directly from the Latin narrare, ‘to
tell,’ but is akin to the Latin gnarus, which means ‘knowing.’ Both
words can be traced back to the Greek gnosis—again ‘knowledge.’
While a ‘narrative’ certainly is a telling, more intriguingly it is
a concept etymologically and practically founded on something pre-given,
pre-known. Indeed, the process of telling is much less important to a
‘narration’ than is the process of calling-up previous knowledge.
Similarly, Aristotle’s word for plot, mythos, carries the connotation
of pre-known or at least pre-existing sequences-of-action, of previously
understood formal relationships between those actions” (Gronbeck, p.
232-3).
Such mythic structures, as defined above by Gronbeck, are readily apparent
in most works. They have specific functions, and their characters have
specific duties, roles and attributes. But Gronbeck goes further, suggesting
a more important concept regarding the actors themselves:
“At the mythic level of narration, actors do not simply act or even transact.
Instead, they enact (Gronbeck, p. 237). Character types are seen to participate
in the expression of timeless truths. Sada Thompson’s Kate Lawrence is
not simply a representation of an American social stereotype we call ‘a
mother,’ but is an expression of the matriarchal principle” (p. 238)
[my emphases].
As examples: on the American mythic level we are presented with the “role
of the outsider”; in the Christian mythic structure, we see the role
of Jesus as a savior; also, some roles will present themselves in many
mythic levels, such as the traitor, who is referred to as Judas in the
Christian mythic and Benedict Arnold in the American mythic.
In The MATRIX, I have discovered (no less than) six superimposed sets of
mythic structures, each apparent to a given audience depending on which
structure(s) to which they subscribe. It is important at this point to
direct the reader to watch the movie before continuing with my analysis,
and although this is specifically against convention for rhetorical criticism,
I argue that the visual idiosyncrasies provided by this discourse are
just as important as the dialogue—the atmosphere becomes a character—if
not more important (e.g. telling you, the reader, that Mr. Anderson “is
bugged” will in no way sufficiently relate the scene being referenced).
Under ‘normal conditions’ (this begs the question, considering that
a summary of any given discourse will lose much in the transition), this
might be considered a copout on my part as a prudent rhetorician, as a
brief overview of the discourse often assists the reader. However, in
this particular case, I stress that such a summary would constitute a disservice.
Having “uploaded” the discourse into your respective schema, transferring
yourself into an audience of the movie, as well as a critic of my work,
I will discuss these mythic structures in the following order:
Overt Level:
1) “Deviant vs. Status Quo” Mythic
Fairly Obvious Level:
2) Christian Mythic
Less Obvious level:
3) Classical Mythic
Deeper Levels:
4) “Mathematical” Mythic
5) “Rhetorical” Mythic
6) “Terrorist” (Cult) Mythic
The “depth” of any level is neither arbitrary, nor a given—nor is
it based on how “hard” one must work to realize a potential mythic.
The depth referred to in the above case is based on the schema of one
particular audience member (being myself), as well as how easily any cross-section
of American society might refer to a proposed mythic. The first, fourth
and sixth levels above were the most recognizable for myself—but I can
not assume that the general population will have the same enthymematic
reaction to the fourth and sixth, so I placed them at “deeper levels.”
The second level becomes obvious after the second viewing. I had a difficult
time realizing the third level, and I only researched it after being suggested
to me—but the success is quite evident. The fifth level was very much
like pulling teeth, and I will accept very harsh criticism for introducing
it as a potential narrative structure, vice placing it into the area of
“universal elements” (to be discussed in a later section).
Discourse, and Extracting Expressions of Principle:
In each of these structures, the individual characters will play respective
roles, sometimes major, sometimes minor (supportive roles), and sometimes
even inconsequential (lending to ambiance). On the surface (not to be
confused with the “overt” mythic level), The MATRIX offers us a basic
story about redefining one’s reality, and we have a protagonist (Neo),
a guide (Morpheus), an antagonist (Agent Smith), a traitor (Cipher), and
some friends who seek to enlighten our protagonist. On mythic levels,
however, our understanding of these characters and their roles (and/or
agendas) will shift dramatically.
For the purpose of this paper, I will not go into extended explication
of the mythic levels, for the primary intent is show that they merely exist,
and more importantly that they exist simultaneously, which will have specific
implications. Some readers will not readily recognize a given level, they
may consider characteristics to be strictly referential (as I argue for
“universal elements” in the next major section), or perhaps they will
argue against the presence of a particular level (especially the “deeper”
levels being proposed here)—such arguments may be based on schema, a
major part of the above thesis. Once the existence of simultaneous levels
of narrative mythic structures has been established, the rest of the analysis
should fall nicely into place, providing some interesting insight.
Overt Level:
The level which is directly presented to the audience concerns the realm
of the automaton. The “Deviant vs. System” mythic structure is introduced
to the audience via a metaphorical representation of the consumerism machine
itself (see director’s commentary on the DVD for explanation): the logo
of the Warner Brothers production company in green. Next we have a computer
screen with numbers running a search (the “system” in action). During
the first part of the movie (up until Mr. Anderson’s [Neo’s] trip “down
the hole”), we are lead to believe that Mr. Anderson is nothing more
than a software engineer, writing programs by day, hacking by night. Also,
there is virtually nothing to bar an argument that the entire rest of the
film isn’t one fantastic trip, much like one would have if you took LSD—a
trip which coincidentally takes place right after Mr. Anderson takes “the
red pill.”
The haziness of the only “reality” that Mr. Anderson knows (prior to
his trip) is like a vice for the senses. Mr. Anderson conveys a feeling
of being trapped in a cubicle. Everything about the environment, the atmosphere,
the initial sub-plot, etc., exudes aspects suggesting “a presence of
the system.” In the film, there exists specific dialogue which fully
supports such a narrative level:
Boss to “Mr. Anderson” [Neo]: “You have a problem with authority.
You believe that you are special, and somehow the rules do not apply to
you. Obviously you are mistaken. This company is one of the top software
companies in the world, because every single employee understands that
they are part of a whole [reminiscent of the “Borg” from Star Trek].
Thus, if an employee has a problem, the company has a problem. You have
a choice: be on time or find another job.”
Choi to Neo: “Sounds to me like you need to unplug.”
Morpheus to Neo: “You can feel it [the matrix] when you go to work, when
you go to church, when you pay your taxes. It is a world pulled over your
eyes that blinds you from the truth—that you have been born into a prison
with no smell or taste, a prison for the mind.”
“We have a rule, never free a mind once it has reached a certain age—it’s
dangerous; the mind has trouble letting go.”
“The matrix is a system…most of these people are not ready to be unplugged,
and many are so immersed, so helplessly dependent on the system, that they
will fight to protect it.”
Just to see how the movie compares with modern literature on the phenomenon
of automatons, I recommend that the reader watch another movie, Office
Space. Another particularly relevant piece of work, concerning both the
concept of automatons and that of “reality,” is the movie Fight Club
(note: the connection between Mr. Anderson and Neo in The MATRIX, and their
respective protagonist counterparts in Fight Club). Also, I have included
here a very brief quotation from Scott Anderson’s work, “The Dilbert
Principle: A Cubicle’s Eye View of Bosses, Meetings, Management Fads
& Other Workplace Afflictions”:
Boss to Dilbert: “Here’s your new cubicle: the ‘CUBORG2000’. It’s
a self-sufficient work space and life-support system! These tubes attach
to various parts of your body so you never have to leave” (Adams, p.
21).
There are three primary sides to this mythic level—which most of us in
the 21st century workplace should be able to identify with: the all-powerful
and controlling system, represented by agents and other devices, the lowly
automaton hoping to make enough to retire by sixty-five, and deviant people
who live “outside” the system (homeless, hackers, etc.). Mr. Anderson
plays the role of the “Automaton,” and is only present as a character
expressly for this level—his alter-ego, Neo, is the “Deviant.” Agent
Smith (the common name is not accidental) is the principal “Agent”—
and per Morpheus, “he can be anyone and everyone.” Morpheus plays
the mythic role of the “Bad Influence” who wants to sell you a book
on how to beat the system —or, for a more dangerous interpretation, he
is the cult figure, the anti-government militia leader, or the local drug
dealer peddling escapism (you want an upper or a downer—“blue pill
or red?”). All other characters reinforce this dynamic through minor
roles as either Agents (e.g. the other agents working with Smith), Automatons
(e.g. everyone in Mr. Anderson’s workplace), or as Deviants (the entire
crew of the Nebuchadnezzar).
Fairly Obvious Level:
“The social significance of the Gospel requires the recognition of the
narrative structure of Christian convictions for the life of the Church”
(Stanley Hauerwas, p. 9).
The second mythic level to be described, and perhaps the most apparent
to a Christian-American audience, is the Christian structure (calling attention
to the “savior” theme). The Matrix provides us with a representation
of a (matrix) reality which can be interpreted as pre-Christian (Old Testament),
and our protagonist, with the help of his friends, will bring about a new
age.
We continue with Hauerwas for further illumination: “Some traditions
lapse into complete incoherence and can be recovered only by revolutionary
reconstitution” (Hauerwas, p. 14). The characters from The MATRIX definitely
play out roles in a Christian mythic fashion—supplementing the hundreds
of Christian references in the dialogue (e.g. Choi, the hacker-friend:
“You’re my savior, my own personal Jesus Christ”; and Cipher: “Jesus!…So,
you’re here to save the world”). Neo is “Jesus, the Savior” and
the “One.” Like Jesus, Neo has extraordinary gifts—although many
of his friends can leap buildings, Neo can dodge bullets, fly, and possess
another person’s body. Neo has been baptized (flushed) and at the end
of the film is “resurrected.”
As “John the Baptist” to Neo’s Jesus, Morpheus is the one who initiates
Neo into his new-found reality, and into the role as the savior. Agent
Smith, the arch-rival, represents the status quo (the Jewish State in particular—or
Judaism in general) on this level and also plays the role of the devil
who tempts Neo (the interview room scene), who torments Neo, and ultimately
slays Neo (shoots him to death in the hall). Trinity, albeit in name only,
lends to the Christian abstract theme of “the father, the son and the
holy ghost.” Each of the other characters play minor Christian roles,
such as Cipher, the traitor, who perfectly portrays Judas, or they merely
lend to the setting.
For other possible connections between The MATRIX and Christianity (and
other referrals to web-sites of the same vein), go to: http://awesomehouse.com/matrix/parallels.html.
Less Obvious Level:
The Classical mythic structure does not fully develop each of the characters,
but merely utilizes each character as a metaphorical representation of
a particular myth—thus we have Morpheus representing one Classic myth,
Neo another, Trinity another, and so on. But it is important to note that
“metaphor” is being employed only as the specific device, and the device
must not be confused with the effect, which is narrative in nature, and
further supports the argument that Narrative Theory is a qualified method
for analyzing The MATRIX.
The character of Morpheus could be “Morpheus,” who, according to Vovid’s
translation of the Greek story, is a God who resides in dreams. Another
Classic myth also plays on the name of Morpheus—that being the story
of “Orpheus,” who, as we know, traveled to the underworld to gain the
freedom of his loved one. In The MATRIX, we know that Morpheus has specifically
been searching for “the One” and we understand that his primary intent
is to free humanity from being “slaves” who are practically dead (kept
in storage as a source of power for the machines).
Neo’s character, on the level of Classical mythic structure, may very
well represent Icarus for two specific reasons: he flies at the end of
the movie, but more importantly, his primary intent is to awaken humanity
to a “higher” realm of possibilities. Trinity on this level represents
the Greek goddess, Artemis, as she is the only character in the movie to
successfully shoot an agent. More importantly, just as in the Christian
mythic structure, her name lends another distinct connection on the Classic
mythic level:
“Artemis was the Goddess of the Hunt. She was also a part of the Triple
Goddess. The Triple Goddess was the Moon in three forms…[and] she had
only one love” (http://www.geocities.com/ailiathena/Majors.html) [my
emphasis].
Tank and Dozer might represent Hephaestus for two reasons: 1) they are
crippled, to the extent that by being born without implants they are unable
to travel into the world of the matrix; and 2) they are creators and problem-solvers—they
forge (uploading, downloading and otherwise manipulating via computer programming)
and they implant their “inventions” into the travelers. Finally, the
Oracle would be the mythic “Oracle at Delphi.” Other roles might be
present.
Deeper Levels:
Can a theory, or an aspect of a given discipline become mythic for a given
group? For example, can Metaphor Theory be drawn upon on as a mythic structure,
if the audience is so moved or influenced by that theory. Many disciplines
offer such possibilities, and the one which is explicitly referred to in
this particular discourse is the mathematical discipline. On the level
of the proposed “Mathematical” mythic structure, which is the level
I personally perceived the movie, we must return to the mathematical definition
of a matrix, in that we interpret information in a given arrangement of
components.
According to Howard Anton: “A matrix is a rectangular array…[with]
entries” (Anton, p. 25—Anton’s emphases). [Note, entries may be
numbers or other symbols which represent variables, constants, or other
items]. It is vital to understand that a matrix is not merely a table
(as is the common misuse of the term), but a dynamic—each entry has distinct
relationships with other entries along the respective (horizontal) narrative
level, meaning with other “character expressions of principle,” and
on a (vertical) personal level, meaning with themselves. Humans, through
the enthymematic process, as an audience can relate to and/or identify
with such a complex dynamic.
Horizontal and vertical arrangements are known as vectors. Biology describes
viruses as “vectors” (probably because they infuse their respective
gene with the host gene in order to create more of its kind)—coincidently,
Agent Smith defines the human species as “a virus.” From Agent Smith’s
point of view, Morpheus, as a virus, is infecting (corrupting) the matrix.
And this ties directly into another theoretical aspect provided by Gronbeck:
“Because dramatic works depend for their functioning upon mutually shared
knowledges, we need a sensible way to talk about the symbol-systems which
are employed in the essentially enthymematic processes of meaning-attribution…by
symbol systems here is meant nothing more than the array of codes available
as vehicles for signification” (Gronbeck p. 238-9) [my emphasis].
It is no coincidence that I have emphasized “array of codes” in my
quoting of Gronbeck above, for this is almost a direct, mathematical definition
of the term matrix. This definition will become crucial later in the paper,
further demonstrating just why this particular discourse is so important.
In this mythic structure, practically romantic in depiction, Mr. Anderson
plays the “Nerd” (specifically a computer or math geek—note that
matrices are used in both programming and mathematics, especially in the
area of cryptography)—a very intelligent programmer, very uncomfortable
around women, rarely making his own choices, and very secluded. His alter-ego,
Neo, is again the “Deviant,” who just as brilliant, but with more guts
and willing to take risks—in effect, as Neo, Mr. Anderson is partially
living his fantasy. Morpheus plays the classic “Mentor” in traditional
style. Trinity is the independent, strong-willed, brilliant Hacker “who
cracked the IRS d-base.” Agent Smith plays the classic, strong (reminiscent
of a bully from high school), mythic “Adversary.” All other characters,
excepting the Oracle, are either Hackers or Agents.
I also argue for a Rhetorical mythic structure, as viewed by an audience
of rhetoricians—and the fact that this would seem to be a stretch, much
like the above Mathematical mythic proposed, if recognized at all, directly
contributes to the argument that a relationship with the respective audience
is crucial for a narrative to be transformed into a “mythic” structure.
Such an audience, as a basic but by no means all-inclusive necessity for
this level, would have an enthymematic understanding of Aristotle’s definition
of the rhetoric: “an ability, in each case, to see the available means
of persuasion” (Kennedy, p. 36). Per the dialogue, and on many occasions,
two specific characters attempt to manipulate all the others—Morpheus
and Agent Smith:
Morpheus to Neo: “What is ‘real’?”; “I can only show you the
door, you’re the one who has to walk through”; and “She [the Oracle]
only told you what you needed to know.”
Agent Smith to Neo: “Morpheus is dangerous”; and “Morpheus is wanted
for terrorism.”
We know that Morpheus has discussed the coming of “the One” to others
of his crew. We know that Neo is not the first person Morpheus has pulled
from stasis. We know that Cipher thinks Morpheus tricked him with false
promises. Regardless of what “reality” really is, we can assert based
on the text that these two specific characters are playing the role of
a rhetorician. They understand the rules of a dynamic, they know about
computer codes, they each have respective agendas, they seek to persuade,
and they know their specific audience.
On this level, Morpheus would be playing a mythic role of Socrates himself.
Plato’s role (as the protector of “the state”) is definitively portrayed
by Agent Smith. Neo, as the protagonist for all who would be rhetoricians,
takes on the role of Aristotle [can “Neo” be referring to Neo-Aristotelian—as
in a form of rhetorical criticism?]. Trinity, once again dipping into
the abstract via her name alone—the three disciplines (the Dialectic,
the Poetic and the Rhetoric). [As a side note—Neo grows from someone
who is controlled by the dynamic, effectively given choices (e.g. “If
you take the red pill…”), to someone who begins to make his own choices
(e.g. to fight in the subway instead of running), to someone who gains
control of the dynamic and offers choices to others (e.g. last line in
the movie, “where we go from there, is a choice I leave to you”)].
Finally, from a psychological perspective, I will address the Terrorist
(or Cult) mythic structure. This level is complex in itself, and must
be addressed on two sub-levels depending on which role the audience member
respectively subscribes to: the conditioner or the conditionee.
Conditioners are found among the higher levels of respective terrorist/cult
organizations. These people “recruit” and “condition” would-be
terrorists not only to kill the enemy, but more specifically to “identify
the enemy as being evil.” Terrorists use speeches, film and written
narratives to persuade, condition and reinforce—for example, we see footage
of the al-Qaida terrorists training recruits, and in that footage the targets
are painted with red “crosses” signifying them not only as the enemy,
but specifically as the Christian enemy.
At the very first part of the scene introducing Mr. Anderson [Neo], the
audience is presented with three distinct headlines flashing in quick succession
on his computer screen: 1) “Global Search—Morpheus Eludes Police At
Heathrow Airport”; 2) [newsprint in Arabic]; and 3) “International
Manhunt Underway.” Agent Smith specifically and directly informs Neo
that Morpheus is at the top of the wanted list for “terrorism”:
Agent Smith to Mr. Anderson [Neo]: Whatever you think you know is irrelevant,
Morpheus is the most dangerous man alive. Help us bring a known terrorist
to justice.”
The “conditionee” gets caught up in a dynamic, being targeted for recruitment
into a particular organization. It is easy to find yourself among hate
groups if you are already disgruntled, but Neo is not necessarily so disappointed
with his life (remember, he almost gets out of the car to walk off in the
rain and leave the group behind). Therefore, Neo must be conditioned more
forcefully, and this conditioning must then be reinforced directly—he
is removed in a harsh manner from his previous life (“flushed”), then
he is given the preliminary discourse (Morpheus’s “speech” regarding
reality), then given positive reinforcement via his martial arts training
(not unlike terrorist groups in Afghanistan or elsewhere), then he is further
conditioned to recognize that “the enemy can be anyone” (even a woman
in a red dress)—“trust no one”:
Morpheus to Neo: “The matrix is a system—the system is our enemy.
Inside you see businessmen, teachers, lawyers, carpenters [possible reference
to Jesus]—the very minds we are trying to save. But until we do, those
people are part of the system and that makes them our enemy. They will
fight to protect it [the system]. If you are not one of us, you are one
of them.”
From that point on, any interaction with “hostile” agents would only
reinforce Neo’s belief that they are in fact the enemy. This is called
the Stockholm syndrome, and in the manner of Patty Hearst herself, we find
Neo and Trinity killing armed guards and blowing up buildings.
As such, Morpheus is portraying the mythic role (extending even back to
Christian myth) of the likes of the deceiver who will lead you on a path
of destruction—a.k.a. the Reverend Jones (or much like today’s Osama
bin-Laden). Agent Smith is once again playing the role of the “state”
as an FBI or CIA representative. Neo, even as the protagonist in our discourse,
is a Patty Hearst who, arguably, is being manipulated to participate in
the agenda of a terrorist. Other characters are either Agents or Terrorists,
except for the Oracle (who is an Aide for the terrorists).
Exploration of Other Universal Elements:
It is not sufficient to leave the concept of superimposed mythic structures
without touching upon the idea that some elements may be transferred between
multiple structures. Although these elements did not warrant discussion
as mythic structures themselves, for they are merely referenced and not
sufficiently supported by character enactment, an overview is still deemed
necessary. Examined here are four ‘arguably’ universal elements, but
there are probably many more in The MATRIX to be discovered.
The Quest:
This element concerns the process of a search, as well as the item of particular
value that will bring completion and closure to its pursuer. Often, narratives
will disclose a value to the process being greater than the value of the
item finally attained. The Quest has been noted in many forms: Arthur
sought the Holy Grail; the Christian mythic suggests seeking salvation
and redemption; Dorothy was in search of her home and family (and her pals
had their respective agendas as well)—in The MATRIX, Cipher states: “Buckle
your seatbelt Dorothy, ’cause Kansas is going bye-bye”; heroes in the
American mythic level are often in search of peace (e.g. the movie Tombstone);
Jason and the Argonauts sought the Golden Fleece; etc. In The MATRIX,
we have each respective character in search of something: Mr. Anderson
in search of meaning and a place in life (beyond the desk job)—his alter-ego
in search of his destiny; Morpheus in search of “the One”; Trinity
in search of her true love; Tank in search of an end to the war and a return
to Zion, “where the party will be”: Cipher in search of “blissful
ignorance”; and Agent Smith in search of an end to the matrix.
Another version of the “Quest” was Lewis Carroll’s, “Through the
Looking-Glass and What Alice Found There.” Alice was in search of a
way out of the strange dream-like “wonderland”—in The MATRIX, Trinity
and Morpheus each respectively make references to this tale: “follow
the white rabbit”; “you must feel like Alice, tumbling down the hole”;
and “take the red pill, and I’ll show you just how far down the rabbit
hole goes.” Morpheus’s words suggest a trip down, yet he is supposedly
lending a hand to Neo and pulling him out of the hole (the matrix being
a metaphorical Wonderland). This reference might have been considered
mythic, but it, like the short reference to Dorothy “leaving Kansas,”
goes no further than being metaphorical for Neo’s (by now, formerly “Mr.
Anderson”) impending “disorientation.”
Death as Re-birth (with potential):
Though related to resurrection, and previous lives, this is slightly different
in that a character, usually a protagonist or a mentor, must die in order
to fully realize “the gift.” We see this in Star Wars as a sub-plot,
and in the Highlander as a major part of the main plot. In The MATRIX,
the protagonist has gone through all three forms of this concept (being
resurrection, having a previous life, leaving a former identity, and fully
realizing his gift upon dying), and the re-birth form is very subtly predicted
by the Oracle to Neo: “You have the gift, but…you’re waiting for
something…your next life maybe, who knows.”
Rag-tag Revolutionary Group:
Within the Science Fiction genre, ever notice how any small group doing
battle against the immense imperialistic forces is always dressed in rags?
I recommend viewing The MATRIX, Star Wars, Battlefield Earth, Battlestar
Galactica (this element is even quoted in the beginning narrated theme
of the television show), Planet of the Apes, etc., in order to draw the
comparison yourself. All of these might be metaphorical themes referring
back to the Judeo-Christian story of Moses leading his people away from
the Egyptians.
Virtual reality:
We know from Morpheus himself that the matrix is not reality but: a “neural
interactive simulation.” Morpheus says that the machines keep humans
in stasis so that they can be tapped for their electrical power. Morpheus
goes on to “show” Neo what the world “really looks like” (lounge
chair scene at the bottom of cliffs. From this point we as an audience
“assume” that the “true” reality exists outside the matrix. But
who is to say that this reality, as proposed by Morpheus, is any more real
than the matrix itself? Who can say that it is not just another training
program, being neither real nor “inside” the matrix? It could be suggested
that a narrative mythic level exists, called “virtual reality video game”
mythic structure, in which only two characters are “real” and play
the specific role of “role-players” (ironic?): Morpheus and Agent Smith.
These two could be playing a virtual game of human chess, in a fantasy
world, building their characters with personalities and abilities, playing
on the common area known as the matrix. As a mythic level, this potential
is not fully realized by the movie, however, there is some support from
modern Western consumerist (escapist) culture: a variety of multi-user
games exist for home use and on-line, with respective sets of “rules
and boundaries. More importantly, role playing games provide the player
with one vital mythic property: the act of participation—to the point
of “controlling” characters.
Further Analysis:
There exists the inherent argument within this paper as to just what sufficiently
comprises a “mythic structure.” Some might argue against the construction
of the above “deeper” levels of interpretation as being purely arbitrary,
and this is an important point, for in order to establish a relationship
between any particular discourse and a given mythic structure, the mythic
reference itself must be clearly defined. Those who readily consider Classical,
American or Christian mythic structures to be valid are also missing this
point. The mere fact that a narrative has existed in written, visual or
oral form for hundreds or thousands of years is not in itself a sufficient
qualification for consideration as a mythic structure.
Bormann, Gronbeck and Hauerwas provide us with a good indication as to
the importance of understanding narratives on a mythic level, but still,
something appears to be left out. I believe that audience participation
is the key—not just that we hear and read these stories, but that we
attribute certain social values to these stories—and more to the point
we “feel” as if we are taking part in the dynamic itself: there is
a clear emotional connection to mythic structures. As Hauerwas puts it,
“the best way to learn the significance of stories is by having our attention
drawn to stories through a story” (Hauerwas, p. 13). The MATRIX allows
us some insight into this phenomenon, wherein character roles as “expressions
of principle” (Gronbeck, p. 238), the act of subscribing to a narrative,
and the vicarious nature of the audience all play a part in what we call
“mythic structures.”
Next, we must turn back to matrix properties to gain additional insight
into both The MATRIX and narrative theory. We have seen the definition
of a matrix in mathematical terms, and we realize that it can be done with
items other than strictly numbers, but let us look briefly at a rhetorical
approach, employed by Martha Solomon, which utilizes matrices formally
for analysis—that of matrix metaphors:
“One area scholars have not explored fully is the relationship among
and function of disparate metaphors in a single work or text…we may consider
whether the diverse “surface” metaphors reflect some “deeper,”
“embedded” formulation (Solomon, p. 67). I shall define a matrix metaphor
as a comparison of two concepts or objects that at a minimum stimulates
or generates other metaphors and, consequently, provides a unifying bond
among those diverse figures (p. 68). An implicit matrix metaphor both
generates the imagistic richness and creates the structural, thematic,
and philosophical unity of the text” (p. 81).
With this in mind, let us now take a closer look at a proposed “relationship
among and a function of disparate mythic structures in a single work”
(Solomon, p. 67 [with my substitution and emphasis]). I have demonstrated
that multiple narrative mythic structures (at least six, perhaps more based
on interpretation and a more fully developed argument for the respective
element) are presented simultaneously in the discourse entitled, The MATRIX.
I have also demonstrated that each mythic structure is comprised of separate
and distinct “expressions of principle” (fulfilled by character roles).
I will now demonstrate that these expressions can be “entered” into
an array in horizontal fashion and vertical fashion:
Log:
frequency and duration coefficient, a respective value would be present
for all entries, being zero (0) should the character not fulfill a role
on that mythic level.
(Au)=Automaton Mythic (Ch)=Christian Mythic
(Cl)=Classical Mythic (Ma)=Mathematical Mythic
(Rh)=Rhetorical Mythic (Te)=Terrorist/Cult Mythic
Mythic coefficients would be present for all entries.
Pro=Protagonist Men=Mentor Ant=Antagonist
→ = “extend for other minor characters”
Refer to above mythic structure levels (1-6) for the character roles and
expressions of principle, e.g.:
(Ba[Mor])=(Bad Influence [Morpheus])
and
(Pa [And])=(Patty [Anderson]).
Mythic Structure Dynamic of The MATRIX:
Pro Men Ant
(Au) (De [Neo]) (Ba [Mor]) (Ag [Smi]) (De [Tri]) (De[Cip]) (De [Ora])
(De [Apo]) (Au [And]) →
(Ch) (Js [Neo]) (Jo[Mor]) (Je [Smi]) (Tr [Tri]) (Ju [Cip]) (Pr [Ora])
(Ap [Apo]) (0 [And])
(Cl) (Ic [Neo]) (Mo[Mor]) (0 [Smi]) (Ar [Tri]) (0 [Cip]) (Or [Ora])
(0 [Apo]) (0 [And])
(Ma) (De [Neo]) (Me [Mor]) (Ad [Smi]) (Ha [Tri]) (Ha [Cip]) (0 [Ora])
(Ha [Apo]) (Ne [And])
(Rh) (Ar [Neo]) (So [Mor]) (Pl [Smi]) (Tr [Tri]) (0 [Cip]) (0 [Ora])
(0 [Apo]) (0 [And])
(Te) (Pa [Neo]) (Jo [Mor]) (Ag [Smi]) (Te [Tri]) (Te [Cip]) (Ai [Ora])
(Te [Apo]) (Pa [And])
Such an arrangement will add to our understanding of other narrative theories.
For example, we see that some characters are fairly complex, ever changing
their roles depending on whom they interact with and in which context,
adding to our conception of “flat vs. round” characters as introduced
by Mieke Bal’s work. Further, as per Gerard Genette, we note that “frequency
and duration” become vital measures, not only in terms of how often an
expression is portrayed, but also in terms of each particular dialogue.
Note that in the “lady in red” scene alone, Morpheus takes the audience
on a trip through mythic structures concerning automatons, terrorism, Christianity—many
characters follow suit, at times with each successive sentence conforming
to a different mythic structure.
We note other connections, such as the reinforcement of “deviance via
brilliance,” as Neo is Deviant on both levels of Automaton and Math.
The Christian mythic level is uniquely represented by each character.
The adversarial nature of the state is displayed on four levels (Deviant,
Christian, Mathematical and Terrorist) and enhanced by the focus of The
MATRIX on Agent Smith. We note that both Neo and Mr. Anderson are a form
of Patty Hearst on the Terrorist level—and it is only within this mythic
structure that Mr. Anderson feels empowered. The frequency of specific
inter-dynamics is reinforced by the dialogue, for example: every time that
Neo and Agent Smith come into contact, the latter specifically refers to
the former as “Mr. Anderson,” almost in mocking fashion, conjuring
within Neo (as within all of us who have an emotional tie with the protagonist)
his own perceived weaknesses—until, in defiance, Neo exclaims: “The
name’s NEO!” Many more connections can be drawn along, between, and
across mythic levels, by employing this tool comprising entries of “expressions
of principle” (abstracted character roles).
Conclusion:
It is not enough to state that this film is about a matrix, or even that
it can be abstracted into a matrix formation—The MATRIX is presented
to the audience, via simultaneous representation of narrative mythic structures,
in matrix form. I assert that The MATRIX is an identity of the concept
of a matrix, being a system of mythic structures—a real dynamic in every
sense. With this analysis as a foundation, combined with the understanding
of matrices from both the mathematical and rhetorical fields (courtesy
of Solomon), we can use substitution within Solomon’s definition for
a matrix metaphor to provide us with a definition for what will be known
as a matrix mythic.
In viewing The MATRIX, we are presented then with a discourse that has
multiple possibilities for interpretation with regard to mythic structure.
Much depends on the audience—and more specifically to which mythic structure
they subscribe. The roles of each character dramatically change, from
good to bad, from major to minor, based on which narrative is being observed
by the audience. That The MATRIX is telling a story is not enough of a
description, especially considering the powerful form (a matrix of simultaneous
mythic structures) it is presented in. The potential of realization of
this enthymematic phenomenon, first described by Bruce Gronbeck, is enhanced
via a matrix representation of multiple narrative mythic structures, to
an exponential degree:
“Insofar as the production and writing incorporate signs and symbols
which find their signifieds on the social or mythic level of narration,
the program teaches. In imitating prototypical human actions, it teaches
us about cultural expectations and customs; and, in imitating universalized
categories of human conflict and desire, it reinforces our visions of the
eternal struggles endemic to all human life” (Gronbeck p. 241).
As such, The MATRIX, in light of Narrative Theory, has many implications:
1) that reality is greatly perceptive in nature and the level of reality
you recognize when viewing The MATRIX is directly dependent on whichever
narrative mythic structure you follow; 2) insights may be obtained for
a given discourse utilizing the aspect of mythic structures, but especially
a discourse that uses multiple narrative levels; and 3) some insights into
Rhetorical Theory, specifically Narrative Theory itself (more specifically
narrative mythic structures), may be realized.
Although some might believe that in order for a narrative to qualify as
a mythic it must be present for many hundreds (or thousands) of years,
I asserted in my thesis that a mythic is constructed more on the basis
of the enthymematic relationship between the audience and the characters.
This concept is supported by analyzing The MATRIX in particular, which
delivers to the audience multiple narratives simultaneously. Each of these
structured levels may or may not be recognized as being mythic by a given
audience—an audience may readily understand and relate to the Christian
mythic proposed earlier, yet have no recognition of (or meaningful response
to) the Classic or Mathematical mythics, etc. As such, I feel that Gronbeck’s
statement on the narrative mythic with respect to characters, whereby “characters
enact [and provide] expressions of principle” (Gronbeck, p. 238), is
a more reliable means of deriving sufficient qualification for the status
of being mythic.
Should a member of a given audience “not follow” or “relate” to
a narrative as being mythic, for any given discourse, then it is possible
that the discourse itself has not been properly set up. It is just as
possible that not enough of a respective principle is built into the schema
for reference when presented with a character that is enacting it. For
example, someone who only knows the term “matrix” as being an arrangement
of numbers might consider the title of the discourse examined here as being
contrived or a mere coincidence—whereas for that same work, a mathematician,
knowing full-well the inherent implications enthymematically, might have
no trouble in immediately constructing a MATRIX mythic.
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